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	<title>Scifi Watch &#187; Guitar Hero</title>
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		<title>Five Ways to Get Laid at a Science Fiction Convention</title>
		<link>http://scifiwatch.net/five-ways-to-get-laid-at-a-science-fiction-convention/</link>
		<comments>http://scifiwatch.net/five-ways-to-get-laid-at-a-science-fiction-convention/#comments</comments>
		<pubDate>Thu, 12 Feb 2009 01:18:10 +0000</pubDate>
		<dc:creator>David Halpert</dc:creator>
				<category><![CDATA[A Writer's Life]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[Random]]></category>
		<category><![CDATA[Battlestar Galactica]]></category>
		<category><![CDATA[Blizzcon]]></category>
		<category><![CDATA[convention]]></category>
		<category><![CDATA[cosplay]]></category>
		<category><![CDATA[DDR]]></category>
		<category><![CDATA[Entropia]]></category>
		<category><![CDATA[Everquest]]></category>
		<category><![CDATA[firefly]]></category>
		<category><![CDATA[guild]]></category>
		<category><![CDATA[guilds]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Sci Fi]]></category>
		<category><![CDATA[Science fiction]]></category>
		<category><![CDATA[scifi]]></category>
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		<category><![CDATA[star trek]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://scifiwatch.net/?p=1117</guid>
		<description><![CDATA[1)	Know Your Territory

If you’re planning to pick up girls at a sci-fi convention realize quickly that you’re not in Kansas anymore. Realize that the girls here are more interested in Firefly and Battlestar Galactica than they are in meeting men. So the best advice I can give here is know what the fuck you’re talking [...]]]></description>
			<content:encoded><![CDATA[<p>1)	<strong>Know Your Territory</strong><br />
<strong></strong><br />
If you’re planning to pick up girls at a <a class="zem_slink" title="Science fiction convention" rel="wikipedia" href="http://en.wikipedia.org/wiki/Science_fiction_convention">sci-fi convention</a> realize quickly that you’re not in Kansas anymore. Realize that the girls here are more interested in <em>Firefly </em>and <em><a class="zem_slink" title="Battlestar Galactica (ship)" rel="wikipedia" href="http://en.wikipedia.org/wiki/Battlestar_Galactica_%28ship%29">Battlestar Galactica</a></em> than they are in meeting men. So the best advice I can give here is know what the fuck you’re talking about. Try specializing in one category, whether it be <em><a class="zem_slink" title="World of Warcraft" rel="wikipedia" href="http://en.wikipedia.org/wiki/World_of_Warcraft">World of Warcraft</a></em>, <em><a class="zem_slink" title="Star Trek" rel="wikipedia" href="http://en.wikipedia.org/wiki/Star_Trek">Star Trek</a></em>, <em>Dungeons and Dragon</em>, or <em><a class="zem_slink" title="Neil Gaiman" rel="homepage" href="http://www.neilgaiman.com/">Neil Gaiman</a></em>. The key here is to get a meaningful conversation going. Even if it&#8217;s debate whether Asimov is better than Clarke &#8212; which he isn&#8217;t.<br />
<strong></strong><br />
<img class="alignnone size-medium wp-image-1118" title="haruhi_cosplay" src="http://scifiwatch.net/wp-content/uploads//haruhi_cosplay-200x300.jpg" alt="haruhi_cosplay" width="200" height="300"><br />
<strong></strong><br />
2)	<strong>The Importance of Cosplay</strong><br />
<strong></strong><br />
To me there’s nothing hotter than a woman dressed as Xena, Zelda, or even one of them chicks from Final Fantasy. So why not throw yourself into the fray as well. Many convention goers take part in what is known as cosplay, dressing up as their favorite anime or video characters for fun in elaborate often outrageous costumes.  What woman can resist a man dressed as Titus Cloud showing her his impressively-sized “sword”, if you know what I mean?</p>
<p><strong></strong><br />
3)<strong> Join Her Guild</strong><br />
<strong></strong><br />
The internet has allowed us to meet loads of people without ever having to actually talk to them fact to face. Email, <a class="zem_slink" title="Instant messaging" rel="wikipedia" href="http://en.wikipedia.org/wiki/Instant_messaging">instant messaging</a>, it has all allowed us to communicate in ways we’ve never imagined. Some people take it to a whole new extreme. <a class="zem_slink" title="Massively multiplayer online role-playing game" rel="wikipedia" href="http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game">MMORPGs</a> (massively multi-player online <a class="zem_slink" title="Role-playing game" rel="wikipedia" href="http://en.wikipedia.org/wiki/Role-playing_game">role playing games</a>) take it to a new level, no pun intended. Games like <em>World of Warcraft</em>, <em>Everquest</em>, <a class="zem_slink" title="Entropia Universe" rel="wikipedia" href="http://en.wikipedia.org/wiki/Entropia_Universe">Project Entropia</a>, and others have allowed groups of people, known as ‘guilds’ to battle online in real-time. You wouldn’t believe it but it’s actually a great way to meet women, that is if you know what you’re doing.<br />
<strong></strong><br />
<img class="alignnone size-medium wp-image-1119" title="wow11" src="http://scifiwatch.net/wp-content/uploads//wow11-300x240.jpg" alt="wow11" width="300" height="240"><br />
<strong></strong><br />
I actually had a friend who went to California to the annual Blizzcon convention and hooked up with one of the members of his guild after meeting her in person for the first time. If you’re not into these games, it’s very playful to challenge a girl to <em>Guitar Hero </em>or <em>DDR </em>if that option is available to you.<br />
<strong></strong><br />
For more regarding these online role-playing games <a href="http://scifiwatch.net/?p=201" target="_blank"><strong>click here</strong></a>.<br />
<strong></strong><br />
4)	<strong>Pretend You’re a Famous Author</strong><br />
<strong></strong><br />
Nothing impresses a woman more than a man who’s written a novel, or two, or three. Fortunately for us, most people don’t keep tabs on many authors profile save for a few favorites. Simply say to her you’re a well known author who’s just finished his book signing for his latest novel. For extra points keep a copy of your ‘book’ handy to show her as proof. Just make sure it doesn’t have the author’s picture on the inside jacket.  I suggest paperbacks for this. While copyright infringement may be illegal, pretending to be someone famous to sleep with a woman has been going on unregulated for generations. Keep this tip close to home.<br />
<strong></strong><br />
5)	<strong>Be Yourself</strong><br />
<strong></strong><br />
When all else fails this is the best advice I can give you, just be yourself. If you’re talking about us hardcore science fiction aficionados it is very much still a boy’s club. If a gorgeous woman is attending an event like that it is not by accident, she’s a fan of the genre. Use this as a launching point for your relationship and build it from there. It’s much easier to get into a relationship with a girl if you already have mutual interests. Don’t get discouraged. Be yourself.</p>
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		<title>Postmodernism and the Video Game (Part Four)</title>
		<link>http://scifiwatch.net/postmodernism-and-the-video-game-part-four/</link>
		<comments>http://scifiwatch.net/postmodernism-and-the-video-game-part-four/#comments</comments>
		<pubDate>Wed, 30 Apr 2008 08:14:53 +0000</pubDate>
		<dc:creator>David Halpert</dc:creator>
				<category><![CDATA[A Writer's Life]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[cat and mouse]]></category>
		<category><![CDATA[dark age of camelot]]></category>
		<category><![CDATA[deep thought]]></category>
		<category><![CDATA[emergent gameplay]]></category>
		<category><![CDATA[Entropia]]></category>
		<category><![CDATA[Entropia Universe]]></category>
		<category><![CDATA[Everquest]]></category>
		<category><![CDATA[Freelance Articles]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Half-life]]></category>
		<category><![CDATA[lurikeen]]></category>
		<category><![CDATA[lurikeen invasion]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[Project Entropia]]></category>
		<category><![CDATA[project gotham]]></category>
		<category><![CDATA[project gotham racing]]></category>
		<category><![CDATA[Quake]]></category>
		<category><![CDATA[real economy interaction]]></category>
		<category><![CDATA[red vs. blue]]></category>
		<category><![CDATA[Video Game Culture]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[WoW]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://davidsmag.wordpress.com/?p=126</guid>
		<description><![CDATA[Emergent Gameplay
In 1989, Russian chess grandmaster, Garry Kasparov, defeated the computer, Deep Thought, in a two-game championship chess match. In the move before Deep Thought’s defeat it took the computer three seconds to decide its next move. Now why is it significant? It’s just three seconds after all. Answer this. Why would a computer that [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><em><strong><span style="font-size:16pt;">Emergent Gameplay</span></strong></em></p>
<p>In 1989, Russian chess grandmaster, Garry Kasparov, defeated the computer, Deep Thought, in a two-game championship chess match.<span> </span>In the move before Deep Thought’s defeat it took the computer three seconds to decide its next move.<span> </span>Now why is it significant?<span> </span>It’s just three seconds after all.<span> </span>Answer this.<span> </span>Why would a computer that is capable of achieving millions of calculations per second need three of them to make its next move?<span> </span>Many scientists cite this example as one of the first instances a machine has shown intelligence, a consciousness.<span> </span><br />
<strong></strong><br />
<!-- br--></p>
<p class="MsoNormal">As games get more complex, quality assurance testers are finding it increasingly more difficult to locate and eliminate computational errors.<span> </span>Conversely, gamers themselves are finding new and innovative ways to tamper with a game’s mechanics in ways the programmers never anticipated.<span> </span>This section is by and large an extension of open-ended gameplay but is further extended to include the technological progression of console hardware and the public’s influence to affect a gameplay’s mechanics for entertainment or economical purposes.</p>
<p style="text-align: center;"><a href="http://davidsmag.files.wordpress.com/2008/04/redvsblue.jpg"><img class="alignnone size-medium wp-image-825" title="red-vs-blue" src="http://scifiwatch.net/wp-content/uploads//red-vs-blue-300x224.jpg" alt="red-vs-blue" width="300" height="224" /><br />
</a></p>
<p class="MsoNormal">Consider the following examples:</p>
<p><!-- br--></p>
<ul>
<li><strong>Machinima</strong>: The art of making films using a game engine. Cut scenes in games rendered using the game models instead of motion video or actors are examples of machinima. Usually though the term is used to describe content not originally developed for the game (i.e. <em><a title="Red Vs. Blue Wikipedia Page" href="http://en.wikipedia.org/wiki/Red_Vs._Blue" target="_blank"><strong>the Red vs. Blue Series</strong></a></em>).</li>
<p><strong></strong><br />
<!-- br--></p>
<li><strong>Cat and Mouse</strong>:<span> </span>In online car racing games players came up with this variation. <span> </span>The racers play on teams of at least two cars. Each team picks one very slow car, and their goal is to have their slow car cross the finish line first. Thus the team members in faster cars aim to push their slow car into the lead and ram their opposing teams’ slow cars off the road (i.e. <a title="Project Gotham Racing Wikipedia Page" href="http://en.wikipedia.org/wiki/Project_Gotham_Racing" target="_blank"><strong><em>Project Gotham Racing</em></strong></a>).</li>
<p><strong></strong><br />
<!-- br--></p>
<li><strong>Lurikeen invasion</strong>: Inspired by the diminutive form of the smallest avatar in <a title="Dark Age of Camelot Wikipedia Page" href="http://en.wikipedia.org/wiki/Dark_Age_of_Camelot" target="_blank"><strong><em>Dark Age of Camelot</em></strong></a>, a guild called ‘Lurikeen Invasion’ formed on the<span> </span>Guinevere Shard, Hibernia Realm, starting an imaginary political movement based on the power of the lurikeen class. Originally started as a Grief guild, Thousands of players quickly joined created characters ending in ‘*keen’ e.g. ‘cokekeen’, ‘iamkeen’ on a single game server. As Dark Age of Camelot requires a roughly equal balance of three different races on each shard, Guinevere shard quickly became unbalanced and overrun by the ‘keen invasion’. It became so large Mythic Entertainment had to re-design the guild statistics webpages.</li>
<p><strong></strong><br />
<!-- br--></p>
<li><strong>Real economy interaction</strong>: Traders in massively multiplayer online games with economic systems play purely to acquire virtual game objects or avatars which they then sell for real-world money on auction websites or game currency exchange sites. This results in the trader&#8217;s play objective to make real money regardless of the original game designer&#8217;s objectives (i.e. <a title="World of Warcraft Wikipedia Page" href="http://en.wikipedia.org/wiki/World_of_Warcraft" target="_blank"><em><strong>World of Warcraft</strong></em></a>, <a title="Everquest Wikipedia Page" href="http://en.wikipedia.org/wiki/Everquest" target="_blank"><em><strong>Everquest</strong></em></a>, <a title="Project Entropia Wikipedia Page" href="http://en.wikipedia.org/wiki/Project_Entropia" target="_blank"><strong><em>Project Entropia</em></strong></a>, etc.)</li>
<p><strong></strong><br />
<!-- br--></p>
<li><strong>Glitch or quirk-based strategies</strong>:<span> </span>In several games, especially first-person<span> </span>shooters, game glitches or physics quirks can become viable strategies, or even spawn their own game types. In id Software’s <a title="Quake Series Wikipedia Page" href="http://en.wikipedia.org/wiki/Quake_series" target="_blank"><em><strong>Quake</strong></em></a> series, rocket jumping is a popular strategy (as is gauss jumping in Valve Corporation&#8217;s <a title="Half-Life Series" href="http://en.wikipedia.org/wiki/Half-Life_series" target="_blank"><em><strong>Half-Life series</strong></em></a>) — a player fires a rocket at the ground while jumping, allowing the weapon&#8217;s splash damage to propel him to otherwise unreachable areas. <a name="Sequence_breaking"></a><a name="Cat_and_Mouse"></a><a name="Lurikeen_invasion"></a><a name="Real_economy_interaction"></a></li>
</ul>
<p style="text-align: center;"><a href="http://davidsmag.files.wordpress.com/2008/04/project-gotham-racing-3-2.jpg"><img class="alignnone size-medium wp-image-826" title="world_of_warcraft" src="http://scifiwatch.net/wp-content/uploads//world_of_warcraft-300x225.jpg" alt="world_of_warcraft" width="300" height="225" /><br />
</a></p>
<p><!-- br--></p>
<p class="MsoNormal">More often than not I’m going on Youtube to find new videos of people hacking <a title="Guitar Hero Series Wikipedia Page" href="http://en.wikipedia.org/wiki/Guitar_Hero_series" target="_blank"><em><strong>Guitar Hero’s</strong></em></a> game engine to custom-create their own songs, or reprogramming a Nintendo Wii controller to use on laptops.<span> </span>If what we’re seeing is a trend towards open-ended storytelling and away from linear narrative; than with regards to emergent gameplay, what we’re seeing is a shift from big-time developers/publishers to indie development and a hacking subculture bent on subverting a game’s mechanics and programming to the fullest extent. (<a title="Postmodernism of the Video Game (Part Five)" href="http://scifiwatch.net/?p=129" target="_blank"><strong>Continue to Part Five</strong></a>)</p>
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